Mobile and Handheld Gaming Market Drivers & Growth Opportunity Analysis Report to 2026

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Mobile And Handheld Gaming Market Outlook-2026

handheld game console is a portable device with self-contained video game application which has built-in screen, game controls, and speakers as one unit. Mobile games are gaming applications designed to be operated from mobile devices, such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs, and portable media players. The gaming sector has witnessed high evolution from Snake games on Nokia phones to sophisticated 3D and augmented reality gaming. Whereas, handheld consoles have witnessed significant development in terms of next-generation computing capabilities that integrates advance technologies and provides HDD display quality. For example, Microsoft Corporation announced launch of Project Scarlett named, which is a next-generation console to provide four times the power as the Xbox One X with 8K resolution and GGDR6 memory. This provides a significant growth in the mobile and handheld gaming market size.

Rising disposable income of individuals in developing economies have fueled the growth of the mobile and handheld gaming market. In addition, growing inclination toward high-end gaming devices such as Xbox, among young population is also a factor driving the growth of the handheld gaming market. Increasing product development and product launch activities by prominent players in the global market is also a factor to boost the growth of the mobile gaming market. For instance, PUBG Corporation launched its PUBG PC Lite on January 2019, which is a lighter and toned-down version of PUBG developed for low-end PCs. However, availability of cost-efficient alternatives, stiff competition among prominent and new entrant players, and high cost associated with high-tech consoles are some of the challenging factors that can hamper the growth of the global mobile and handheld gaming market.

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The global handheld gaming market is segmented based on platform type, operating system, technology, and region. Based on platform type, it is classified into smartphone, tablets, handheld console, and others. Based on operating system, the global market is classified into Android and iOS. Based on technology, the market is bifurcated into virtual reality, facial recognition, voice recognition, high-def displays, wearable gaming, gesture control, and others. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Key Benefits for Stakeholders

  • The study provides an in-depth analysis of the global mobile and handheld gaming market size along with the current trends and future estimations to elucidate the imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on the market size is provided.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the portable gaming industry.
  • The quantitative analysis of the global mobile and handheld gaming industry from 2018 to 2026 is provided to determine the mobile gaming market potential.

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Key Market Segments

By Platform Type

  • Tablets
  •  Smartphone
  • Handheld Console

By Operating System

  • Android
  • iOS

By Technology

  •  Virtual Reality
  •  Facial Recognition
  •  Voice Recognition
  •  High-Def Displays
  • Wearable Gaming
  •  Gesture Control

Key Market Players Profiled In The Report

  •  Sony Corp
  •  Supercell Oy
  •  NVIDIA Corp
  •  Microsoft Corp.
  •  Electronic Arts Inc.
  •  Nintendo Co. Ltd.
  •  Activision Blizzards Inc.
  •  Ubisoft Entertainment SA
  •  King Digital Entertainment, Plc.
  •  The Walt Disney Company (Disney Interactive)

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